What This Babysitting Sim Actually Asks You To Do
The Baby In Yellow puts you in the shoes of a babysitter looking after a child who is, to put it mildly, not normal. Across 11 chapters you follow simple instructions like feeding the baby, giving him a bath, or putting him to bed, except each task slowly turns into something unsettling. It started life as a 48-hour game jam project for GMTK Jam 2020, and that scrappy, experimental DNA is still visible in the finished product. This is a game for horror fans who want something bite-sized rather than a sprawling survival horror epic, and for players who enjoy short, puzzle-driven creepypasta style experiences they can finish in a handful of sittings.
The Jump Scares And Atmosphere Actually Land
Multiple players single out the jump scares and chase sequences as genuinely frightening, and the graphics and storyline get consistent praise for feeling like there’s more going on beneath the surface than a simple babysitting job. One reviewer called it ‘the best horror game experience I have had on android,’ praising its creativity and originality, while another said it was the first game in a long time that felt ‘fresh and a bit scary.’ The ragdoll physics used to pick up and carry the baby add an odd, darkly comic layer to the tension, since flinging a creepy child around a house shouldn’t be funny but somehow is. The hidden collectibles and unlockable extras like Big Head Mode give a reason to replay chapters instead of walking away after one clean run.
Controls Are The Recurring Complaint
Almost every critical review circles back to the same issue: the controls feel awkward. One player says it ‘works’ but is ‘a little awkward to control,’ while another got stuck on a high-pressure level specifically because of movement issues and asked for a run button to be added. A third reviewer flagged the escape level in particular, saying it’s frustratingly hard to grab the keys and asking the developer to make item pickups easier. For a game built around precise physical interactions like carrying a baby or grabbing objects under time pressure, floaty or imprecise controls take some real chances to be as tense as it wants.
Ads Interrupt The Mood Before You’ve Even Started
The other consistent complaint is advertising placement. One player says they were hit with two loud ads before even reaching the title screen, and a third ad began loading before they gave up and closed the app entirely without playing. Another reviewer says ads aren’t a dealbreaker for them personally, but recommends the developer move them to after a night is completed rather than interrupting the moment a player opens a door. For a horror game that depends on mood and pacing, an ad blaring at full volume right as you’re building tension is a real momentum killer, and it’s clearly annoyed a meaningful chunk of the player base.
Short Length Leaves Players Wanting More Story
Length is the third recurring gripe. Several reviewers describe the game as simple and rather short, finishing it in only a handful of sessions, and ask for more jump scares and expanded story content. There’s mention of a recorder that offers hints about the plot but reportedly doesn’t change enough between playthroughs to reward repeat visits. Some players finished the game and were still confused about specific plot threads, like what actually happens with the toybox, suggesting the narrative payoff doesn’t always land as clearly as the atmosphere does.
Who Should Actually Download This
If you want a free, short, genuinely creepy puzzle horror game with strong atmosphere and a few real scares, this delivers exactly that, and its massive install base and review count suggest it has connected with a huge number of mobile horror fans. Just go in expecting fiddly controls in tense moments, ads that may show up before you’ve even reached the menu, and a runtime that will leave you wanting a longer campaign. It’s best suited to players looking for a quick, atmospheric horror snack rather than a deep, lengthy experience.






